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Open Filters

Light Industry is a venue for film and electronic art in Brooklyn, New York.

Developed and overseen by Thomas Beard and Ed Halter, the project centers upon a series of weekly events, which are frequently organized in collaboration with an invited artist, critic, or curator.

Conceptually, Light Industry draws equal inspiration from the long history of alternative art spaces in New York as well its storied tradition of cinematheques and other intrepid film exhibitors. Through a regular program of screenings, performances, and lectures, its goal is to explore new models for the presentation of cinema. Bringing together the worlds of contemporary art, experimental film, and documentary (to name only a few), Light Industry looks to foster an ongoing dialogue among a wide range of artists and audiences within the city.[1]

Clocktower Productions is a non-profit art institution working in the visual arts, performance, music, and radio. Founded in 1972 in Lower Manhattan by MoMA PS1 Founder Alanna Heiss, Clocktower is the oldest alternative art project in New York, and its radio station, Clocktower Radio, was founded in 2003 as one of the first all-art online museum radio stations in the world. The institution functions as a laboratory for experimentation, working closely and collaboratively with artists, musicians, curators, writers and producers to develop, realize and present innovative and challenging work in all media, ranging from installation to performance and from experimental music to radio theater. By engaging both the physical resources of its partner organizations and Clocktower Radio’s access to a broad and international online audience, Clocktower disseminates experimental work to numerous communities, and promotes a rich cultural and social dialogue between artists, audiences, and institutions worldwide.[1]

Clocktower produces multidisciplinary art projects all over the city through creative collaborations with Pioneer Works in Red Hook, Knockdown Center in Queens, and Times Square Arts, Red Bull Studios, and Jones Day in Manhattan. These spaces host Clocktower exhibitions, performances, residencies, radio, and administrative activities. While Clocktower examines opportunities for a permanent long-term home, administrative offices are located in the Jones Day office building on East 41st Street, with a satellite studio for full-time radio production and broadcast at Pioneer Works, in Red Hook.[1]

Phase Space is a DIY makerspace, multimedia art studio, and experimental collective based in Brooklyn, NY.

We are dedicated to the exploration of video, sound, performance, creative coding, math + science, and interdisciplinary art practices.[1]

CultureHub is a global art and technology community that was born out of decades of collaboration between La MaMa and the Seoul Institute of the Arts, Korea’s first contemporary performing arts school. These two visionary institutions sought to explore how the internet and digital technologies could foster a more sustainable model for international exchange and creativity. [1]

Since its founding in 2009, CultureHub has grown into a global network with studios in New York, Los Angeles, Korea, Indonesia, and Italy, providing connected environments for artists to critically examine our evolving relationship to technology. Through residencies, live productions, and educational programming, CultureHub advances the work of artists experimenting with emerging technologies in search of new artistic forms. CultureHub builds new partnerships that expand our network and provide increased access to online and offline platforms that fuel artist mobility, create opportunities for cultural exchange, and broaden human understanding through the convergence of art, technology, and education. [1]

National Sawdust’s mission is rooted in music discovery that is open, inclusive, and based in active mentorship of emerging artists, while building new audiences and communities of music devotees.[1]

National Sawdust engages artists in an ecosystem of incubation to dissemination, programming groundbreaking new music in our state-of-the-art Williamsburg venue, and developing and touring new, collaborative music-driven projects — the National Sawdust DNA produces and presents world-class artistic work which embraces a wide stylistic approach to music. [1]

Eva and Franco Mattes (both born in Italy in 1976) are a duo of artists based in New York City. Since meeting in Berlin in 1994, they have never separated. Operating under the pseudonym 0100101110101101.org, they are counted among the pioneers of the Net Art movement and are renowned for their subversion of public media.[1] They produce art involving the ethical and political issues arising from the inception of the Internet. The work investigates the fabrication of situations, where fact and fiction merge into one. They are based in Brooklyn, New York, but also travel frequently throughout Europe and the United States.[1]

Manfred Mohr is considered a pioneer of digital art based on algorithms. After discovering Prof. Max Bense's information aesthetics in the early 1960's, Mohr's artistic thinking was radically changed. Within a few years, his art transformed from abstract expressionism to computer generated algorithmic geometry. Further encouraged by discussions with the computer music composer Pierre Barbaud whom he met in 1967, Mohr programmed his first computer drawings in 1969. Since then all his artwork is produced exclusively with the computer. Mohr develops and writes algorithms for his visual ideas. Since 1973, he generates 2-D semiotic graphic constructs using multidimensional hypercubes. [1]

References: 1. https://www.emohr.com/
School for Poetic Computation School for Poetic Computation

School for Poetic Computation. Spring 2018

School for Poetic Computation is an artist run school in New York that was founded in 2013. A small group of students and faculty work closely to explore the intersections of code, design, hardware and theory — focusing especially on artistic intervention. It’s a hybrid of a school, residency and research group.Our motto is: more poetry, less demo [1]

The school for poetic computation is organized around exploring the creative and expressive nature of computational approaches to art and design. The school approaches writing code like creative writing — focusing on the mechanics of programming, the demystification of tools, and hacking the conventions of art-making with computation.[2]

We value the craft necessary to realize an idea, recognizing that every writer needs space and time to hone their trade. Our school aims to provide a safe haven for you to get acquainted with the craft of coding at your own pace, make it your own, and investigate the space between creative process and craft. This takes conversations with colleagues and the right push at the right time.[2]

The school aims to be more than a technical bootcamp. It is an opportunity to work intensively with a small group of students, faculty, and artists to explore questions about the poetics of computation. For us, computation is poetic when technology is used for critical thinking and aesthetic inquiry – a space where logic meets electricity (hardware), math meets language (software) and analytical thinking meets creative experimentation.[2]

This is also a school for teaching. Every student who comes here will be asked to share their expertise with their classmates in the form of workshops and outreach.[2]

The goal of the school is to promote completely strange, whimsical, and beautiful work – not the sorts of things useful for building a portfolio for finding a job, but the sort of things that will surprise and delight people and help you to keep creating without a job. However, employers tell us they appreciate this kind of work as well.[2]

This is not a program to get a degree, there are large programs for that. This is not a program to go for vocational skills, there are programs for that. This is a program for self initiated learners who want to explore new possibilities. This is a program for thinkers in search of a community to realize greater dreams.[2]

Peter Burr is an artist from Brooklyn specializing in animation and installation. Using computer animation to create images and environments that hover on the boundary between abstraction and figuration, Burr has in recent years devoted himself to exploring the concept of an endlessly mutating labyrinth. Existing as stand-alone pieces, much of his work is also in the process of expanding into a video game through the support of Creative Capital and Sundance. Previously, he worked under the alias Hooliganship, and in 2006 founded the video label Cartune Xprez, through which he produced hundreds of live multimedia exhibitions and touring programs showcasing a multi-generational group of artists at the forefront of experimental animation. Here he discusses ways to stay healthy as a creator, what it means to make art in the digital realm, and the plant-like possibilities of games.[1]

Natalie Jeremijenko (born 1966) is an artist and engineer whose background includes studies in biochemistry, physics, neuroscience and precision engineering. She is an active member of the net.art movement, and her work primarily explores the interface between society, the environment and technology. She has alternatively described her work as "X Design" (short for experimental design) and herself as a "thingker", a combination of thing-maker and thinker. She is currently an associate professor at New York University in the Visual Art Department, and has affiliated faculty appointments in the school's Computer Science and Environmental Studies.[1] She directs the Environmental Health Clinic at New York University, which is modeled on the health clinic model, but offers patients prescriptions not for pharmaceuticals but for art, design and participatory projects. [2]