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Museum of Contemporary Art TokyoMuseum of Contemporary Art TokyoThe Museum of Contemporary Art Tokyo offers permanent and temporary exhibitions | © Masayuki Yamashita / Alamy Stock PhotoMuseum of Contemporary Art Tokyo

With a collection of over 5,500 works of art and 270,000 book materials, the Museum of Contemporary Art Tokyo today conducts various projects to grasp the current state of art by actively addressing the latest creative endeavors, both at home and abroad, within a variety of fields. It attempts to meet the needs of wide range of visitors, its various departments collaborating in such areas as the collection of works/reference materials, the presentation of permanent/ temporary exhibitions, education and the maintenance of a comprehensive art library, working in the pursuit and promotion of art that is appropriate to the diversified values of the current age. [1]

Over 20+ years, CTM has been highlighting new strains of pop and fringe cultures that venture through the weird, the challenging, the cathartic, the esoteric, the contagious, and the ecstatic – simultaneously exploring sonic histories, contexts, and political and technological entanglements. Though international in its approach, CTM remains deeply rooted in and committed to Berlin’s DIY and club scenes, from which it emerged in 1999. [1]

Listening and dancing within the gaps between musics, communities, and scenes, CTM defies easy categorisation and tests the current possibilities and limits of sound and music. Programming supports a multitude of voices, backgrounds, experiences, and perspectives – CTM is for all forms of music as long as they dare to experiment, question, and demonstrate conviction. Our work reaches out to all corners of the globe to explore and explode wildly different, experimental, mutating global scenes. [1]

CTM is an independent, non-profit initiative built, from the very start, on constant collaboration. We work closely with artists, guest curators, and researchers to support them in realising new projects and to produce and transmit new knowledge across performances, exhibitions, talks and artistic labs, writing, and more. Through a multi-perspective approach, we aim to respond to the diversity of an increasingly polycentric, polychromatic, and hybrid (music) world, always with empathy, openness, and a desire to counter global asymmetries. [1]

Because of CTM’s mutually collaborative nature, activities highlight a large and ever-expanding range of practices in and around sound. Through yearly themes, the festival experiments with formats, locations, technologies, and ways of listening, creating multiple entry points from which to engage with sound and their contexts. [1]

Music is not a parallel world, but rather a seismograph of our current societies, a powerful force with which to cope with uncertainty and change, and a medium through which to imagine different futures. [1]

Neural is a printed magazine established in 1993 dealing with new media art, electronic music and hacktivism. It was founded by Alessandro Ludovico and Minus Habens Records label owner Ivan Iusco in Bari (Italy). In its first issue (distributed in November 1993) there was the only translation in Italian of the William Gibson’s Agrippa (a book of the dead) book.[1]

The first topics covered were: cyberpunk (both as a literally and political movement), electronic music, networks and BBS, virtual reality, media, science fiction and UFO. The magazine’s mission was to be a magazine of ideas, becoming a node in a larger network of digital culture publishers. The magazine was also committed to give its topics a proper visual frame: focusing on graphic design and how it could have expressed the electronic culture in a sort of printed ‘interface’, exploiting at the same time the “sensorial” possibilities of the printed page. So, for example the page numbering was strictly in binary numbers for 3 years, then decimal figures were added aside. There was a department with stereogram pictures and the centerfold hosted a few optical art artworks. The graphic design included a fixed space in every article for contact and links, being inspired by the Whole Earth Catalog experiments.[1]

References:1. http://neural.it/about/2. About Neural [Neural]

The MACBA is an institution that combines the responsibility of looking back at the recent past (in art) and a role in building the future. It works through art and all while rejecting a single hegemonic narrative. [1]

The permanent collection of around 5,000 works (up from 1,100 works at the time of the museum's opening in 1995) dates from the mid-20th century onward. There are three periods of modern art represented: the first one covers the forties to the sixties; the second spans the sixties and seventies; the third period is contemporary. The collections focus on post-1945 Catalan and Spanish art, although some International artists are also represented. [2]

I/O/D represents the coming together of Matthew Fuller, Colin Green, and Simon Pope. The group began their Web activism in 1994, with multimedia presentations via floppy disk. Their work became infamous for engulfing a computer, reducing it to a frustrating series of seemingly random generated dialogue boxes that would often crash the system. Soon after, I/O/D made the Web its target with The Web Stalker. A new type of browser, The Web Stalker offered a completely different interface for moving through pages on the World Wide Web. The user opens a URL, then watches as the "Stalker" blows open the structure and source code for that Web site, stripping the site of all content and design, and leaving only a two-dimensional mnemonic showing a skeletal map of how the Web is linked together. [1]

I/O/D 4: The Web Stalker was a new kind of web browser that decomposed websites into separate sets of entities. The texts of the site were treated as the primary resource, but were stripped of most of their formatting. Links from one file to another were mapped in a network diagram, which allowed users to visualize their path through the clusters, skeins, and aporias of files. This Map built dynamically as a Crawler function gradually moved through the network. We saw the logical structure of websites, established by the links in and between them, as another key resource, and we wanted the software to act in a modular manner, with users calling up functions, each with their own separate window, only when they needed them. [2]

Cornelia Sollfrank

Cornelia Sollfrank is an artist who pioneered Net Art and Cyberfeminism in the 1990s.

In 1997 Sollfrank hacked the "world's first" net art competition, Extension, organized by the Hamburg Art Museum in Germany. Her work titled Female Extension involved the creation of 289 computer-generated websites created by combing the Internet and combining fragments of HTML into exquisite corpse-like websites. Each website was submitted under the name of a different artificial female artist. No women were awarded prizes, but press releases distributed by Sollfrank received widespread attention for her intervention, overshadowing the gallery's own awards.

Cornelia Sollfrank founded the organization Old Boys Network. In 1997, it organized the Cyberfeminist International at documenta x in Kassel, Germany. Old Boys Network published First Cyberfeminist International in 1998 followed by next Cyberfeminist International in 1999. Closely associated with Cyberfeminism, Sollfrank has expressed reservations that it limits the perception of her work as "womens issues". [1]

Since its foundation in 1996, C³ has focused its energies on fostering the integration of new technologies in the social and cultural tradition. In order that the new technologies be socially accepted, appropriated and largely employed, familiarity with models furnished by creative science as well as experimental avant-garde art and the creation of a novel, inspirational content are essential. C³ provides an ideal framework for all of this as a space for innovative experiments and initiatives, a site for free research and communication, active exchange of information, creative and educational work, and applied artistic imagination.[1]

C³ is an institution concerned with prevailing innovation, and supports and develops projects that do not serve direct commercial interests, often precisely because their uncommon, novel comprehension does not necessarily allow for hopes of market support. It is with this end in view that C³ is a public institution, its focuses pointing beyond daily topicality and the profit-oriented sphere, and rather toward intellectual capital and sensual values. The goal of the C³ Foundation is, in preserving the framework of successful operation, and undertaking the assets accumulated until now, to respond appropriately to new challenges, and to offer a suitable answer to the questions of the transformation of global communications.[1]

The C3 Collection contains media artworks that have been realised with the collaboration of C3, on-line artworks, works produced within the framework of the C3 residency programme and the Studio Grant, as well as the documentation of projects realised by C3. Also featuring in the compilation are those artworks produced by C3 which were presented to the public in larger exhibitions or in the C3 Gallery, for which their Internet appearance was not their primary medium.[2]

An important element of the operations of C³ is the preparation of publications, in the sense of both printed and electronic published materials. C³'s art journal was launched on the web in 2000 under the title Exindex (http://exindex.c3.hu/), in which up-to-the-minute information is provided on the Hungarian art scene, with a gallery listing, interviews, complete artists portfolios, and also guidelines and calls for Hungarian and international art-related grant opportunities.[3]

Eva & Franco Mattes

Eva and Franco Mattes (both born in Italy in 1976) are a duo of artists based in New York City. Since meeting in Berlin in 1994, they have never separated. Operating under the pseudonym 0100101110101101.org, they are counted among the pioneers of the Net Art movement and are renowned for their subversion of public media.[1] They produce art involving the ethical and political issues arising from the inception of the Internet. The work investigates the fabrication of situations, where fact and fiction merge into one. They are based in Brooklyn, New York, but also travel frequently throughout Europe and the United States.[1]

References:1. https://en.wikipedia.org/wiki/Eva_and_Franco_Mattes2. ABOUT < Eva & Franco Mattes [Eva & Franco Mattes (0100101110101101.org)]

Peter Burr is an artist from Brooklyn specializing in animation and installation. Using computer animation to create images and environments that hover on the boundary between abstraction and figuration, Burr has in recent years devoted himself to exploring the concept of an endlessly mutating labyrinth. Existing as stand-alone pieces, much of his work is also in the process of expanding into a video game through the support of Creative Capital and Sundance. Previously, he worked under the alias Hooliganship, and in 2006 founded the video label Cartune Xprez, through which he produced hundreds of live multimedia exhibitions and touring programs showcasing a multi-generational group of artists at the forefront of experimental animation. Here he discusses ways to stay healthy as a creator, what it means to make art in the digital realm, and the plant-like possibilities of games.[1]