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From Ars Electronica:

Art, technology, society. Since 1979, Ars Electronica has sought out interlinkages and congruities, causes and effects. The ideas circulating here are innovative, radical, eccentric in the best sense of that term. They influence our everyday life—our lifestyle, our way of life, every single day.

The Festival as proving ground, the Prix as competition honoring excellence, the Center as a year-‘round setting for presentation & interaction, and the Futurelab and Ars Electronica Solutions as as in-house R&D facility extend their feelers throughout the realms of science and research, art and technology. Ars Electronica’s divisions inspire one another and put futuristic visions to the test in a unique, creative feedback loop. It’s an integrated organism continuously reinventing itself.

From Wikipedia:

Ars Electronica Linz GmbH is an Austrian cultural, educational and scientific institute active in the field of new media art, founded in Linz in 1979. It is based at the Ars Electronica Center, which houses the Museum of the Future, in the city of Linz. Ars Electronica’s activities focus on the interlinkages between art, technology and society. It runs an annual festival, and manages a multidisciplinary media arts R&D facility known as the Futurelab. It also confers the Prix Ars Electronica awards.

Since 2008, CreativeApplications.Net (CAN) has been at the forefront of innovation—facilitating and driving the conversations about technology, society and critical making. It has played an instrumental role in uncovering and contextualising noteworthy work, featured on the festival and gallery circuit or developed as academic research. With over 3,500 catalogued projects, experiments, texts and reviews, CAN plays an instrumental role in shaping the innovative creative practices of tomorrow.[1]

Brighton Digital Festival is a platform that supports and encourages people across the city to experience and explore digital technology in all its forms. The festival celebrates [Brighton's] creativity, its innovative digital economy, and top-level arts scene, and provides space for meaningful critique of the role of digital technology in reshaping life and culture. BDF supports the community to produce an open programme of events on the nexus of digital arts, technology, and society alongside education programming.[1]

ISEA International is a not for profit organisation constituted in the Netherlands. It is managed by a voluntary board who oversee the activities of ISEA International.

The main activity of ISEA International is the International Symposium on Electronic Art (ISEA), an annual gathering of the international art, science and technology community. The symposium includes an academic conference, exhibitions, performances and workshops. It is a nomadic event and is held in a different location every year. [1]

Historically the symposia were held as both a biennial and annual event. As of 2009, the symposium has been held annually again. Nowadays, ISEA is one of the most prominent international events on art and technology around the world, bringing together scholarly, artistic, and scientific domains in an interdisciplinary discussion and showcase of creative productions applying new technologies in electronic art, interactivity and digital media. [2]

InterAccess is a Canadian artist-run centre and electronic media production facility in Toronto. Founded in 1982 as Toronto Community Videotex, InterAccess is Ontario's only exhibition space devoted exclusively to technological media arts. The Centre for Contemporary Canadian Art places the founding of InterAccess as a key moment in both the history of Canadian electronic art but also within a timeline of developments in international art, science, technology and culture. [1]

InterAccess’s mission is to expand the cultural significance of art and technology by fostering and supporting the full cycle of art and artistic practice through education, production, and exhibition.

We envision an environment in which:

  • Art that engages technology gains widespread cultural resonance;
  • Critical discourse dedicated to everyday and emerging technologies is catalyzed by artists, curators, and cultural workers;
  • The full life cycle of art and artists is nurtured.

Annually we execute multiple exhibitions, a full curriculum of skill-building and critical theory workshops, and a broad range of discursive events that explore the impact of technology on the social, political and cultural aspects of contemporary life. Our studio space facilitates the circulation of skills and techniques required to produce the work we exhibit in our gallery space. [2]

Sonic Acts was founded in 1994. Over the years, it has established itself as a thematic festival with a strong focus on contemporary and historical developments at the intersections of art, technology, music and science. Each festival edition explores the chosen theme by means of an international conference, a wide range of concerts and performances, exhibitions and screenings, and embraces a broad spectrum of fields, practices and disciplines.

Sonic Acts has developed into an organisation for the research, development and production of works at the intersection of art, science and theory. It also commissions and co-produces new works, often in collaboration with international festivals, arts organisations, funders and other partners. Recent projects include the three-year art, research & commissioning project Dark Ecology, predominantly taking place in the Arctic region, and its globally touring programme Vertical Cinema. [1]