London based WEIRDCORE is half English, half French and results in a director and collaborator who is one hundred percent out there. 
Weirdcore’s work is the result of years of experimental design and animation work that pushes the boundaries of consciousness and visual interpretation. Adopting a method used more often by artists and music producers rather than by visual directors, Weirdcore helps both advise and visualise others initial ideas, facilitating their progress through until the finished form, whilst also creating his own stunning individual projects. With a unique blend of formats, colours, designs and mediums, Weirdcore has collaborated with some of the most exciting modern artists and directors such as Aphex Twin, M.I.A, Nabil, Hype Williams, Charlie XCX, Skrillex, Sophie Muller, Diane Martel and Miley Cyrus, in order to create innovative and groundbreaking videos, visuals, interactive installations and other projects. Weirdcore has also lent his emotive expertise to larger collectives, organisations and labels such as Warp, XL, Sony, Ninja Tunes and Domino, whilst keeping a dynamic and fluid focus across a range of other diverse industry’s such as Fashion, Theatre and Opera. 
Most recently, Weirdcore created a stunning CG world for Tame Impala’s “Cause I’m a Man” and is currently working alongside M.I.A.’s on her new album visuals. Drawing on elements that are highly structured, Weirdcore smashes conventional directorial ideas of where an image ends, paralleling universes seamlessly between 2D & 3D lending a one-of-a-kind twist to the graphic approach for videos, commercials, live visuals and fashion films. Weirdcore is driven by technology as an experimental exercise exploring artistic bipolarity with rough, raw style, hip yet always organic and with a definitive edge. 
Though he has achieved a level of success in his field, it's probably comforting to the musicians he
works with that he views himself as a support unit to their own ideas. "I realize that when I speak to real artists like Florian Hecker or MIA, if I ask them questions as to why they do certain things, their answers are so deep or subjective, where I don't think like that at all," he explains. "I'm much more logical and straightforward, and all of my graphics are purely about aesthetics. No story or meaning to them, just purely about bold impact and causing a reaction. As far as I'm concerned, despite being very passionate about it all, I'm far too logical and driven by briefs and deadlines to be considered an artist."