foundyou.online /about
Open Filters

No Fun is the video of an online performance in which we simulated a suicide and filmed viewers’ reactions. It is staged on a popular website that pairs random people from around the world for webcam-based conversations. Thousands watched him hanging from the ceiling, swinging slowly for hours, without being able to know whether it was reality or fiction. They unwittingly became the subject of the work. [1]

Weirdcore 2016 looped "The Glass Eyes" by Radiohead made/shoot by Weirdcore Weirdcore Aphex Twin – Collapse Print, 2018
Interpreting Aphex Twin: The visual world of Collapse
2017 "Phase Magenta" + "Inulin" by Overmono video directed, shot & edited by Weirdcore & Overmono on XL records
Games - 'Shadows In Bloom', Directed by Weirdcore
Weirdcore Artist Talk
APHEX TWIN – COLLAPSE VIDEO 2018 video by Weirdcore

London based WEIRDCORE is half English, half French and results in a director and collaborator who is one hundred percent out there. [1]

Weirdcore’s work is the result of years of experimental design and animation work that pushes the boundaries of consciousness and visual interpretation. Adopting a method used more often by artists and music producers rather than by visual directors, Weirdcore helps both advise and visualise others initial ideas, facilitating their progress through until the finished form, whilst also creating his own stunning individual projects. With a unique blend of formats, colours, designs and mediums, Weirdcore has collaborated with some of the most exciting modern artists and directors such as Aphex Twin, M.I.A, Nabil, Hype Williams, Charlie XCX, Skrillex, Sophie Muller, Diane Martel and Miley Cyrus, in order to create innovative and groundbreaking videos, visuals, interactive installations and other projects. Weirdcore has also lent his emotive expertise to larger collectives, organisations and labels such as Warp, XL, Sony, Ninja Tunes and Domino, whilst keeping a dynamic and fluid focus across a range of other diverse industry’s such as Fashion, Theatre and Opera. [1]

Most recently, Weirdcore created a stunning CG world for Tame Impala’s “Cause I’m a Man” and is currently working alongside M.I.A.’s on her new album visuals. Drawing on elements that are highly structured, Weirdcore smashes conventional directorial ideas of where an image ends, paralleling universes seamlessly between 2D & 3D lending a one-of-a-kind twist to the graphic approach for videos, commercials, live visuals and fashion films. Weirdcore is driven by technology as an experimental exercise exploring artistic bipolarity with rough, raw style, hip yet always organic and with a definitive edge. [1]

Though he has achieved a level of success in his field, it's probably comforting to the musicians he works with that he views himself as a support unit to their own ideas. "I realize that when I speak to real artists like Florian Hecker or MIA, if I ask them questions as to why they do certain things, their answers are so deep or subjective, where I don't think like that at all," he explains. "I'm much more logical and straightforward, and all of my graphics are purely about aesthetics. No story or meaning to them, just purely about bold impact and causing a reaction. As far as I'm concerned, despite being very passionate about it all, I'm far too logical and driven by briefs and deadlines to be considered an artist." [2]

Laboratory provides space and support for interactive art in Spokane, Washington. What is interactive art? We want to support artistic experiences that go beyond either ‘something on a wall’ or ‘something on a stage’. We’re interested in art that creates experiences, where the viewer/user is an integral part in their own experience, where they can touch, manipulate, and, well, interact with the stuff they’re seeing. We want people to feel that art is something that they’re a part of, not just something they look at from a distance and move on. [1]

Laboratory is focused specifically on supporting the development of interactive art. So, we’re interested in artists whose work changes or reacts to audience participation, the changing environment, or other sources of real-time data. Because of this, we tend to have a lot of people who do digital/new media work, but we try hard to be open to other media too. Is your project a wall of paint that people are encouraged to come up and smudge around? A sculpture to be climbed on? Great! Basically, anything that actively involves the viewer, or relies on some kind of data, we’re all for it.[2]

Robot Music Robot Music
Machine vs Man vs Machine
Dr. Step

Robot music is an ongoing robotic research project between Goto80 and Jacob Remin, centered around automation, creation and loss of control. The project was initiated in 2017 and has been shown in various forms at Illutron (Copenhagen), Algomech Festival (Sheffield), Internetdagarna (Stockholm), 34C3 (Leipzig), among others.[1]

Central to robot music, is robotic arms that play music on a Commodore 64 and other sound machines. The robot remixes pre-made songs, or makes its own. While the robot performs, the artists sit next to it to talk to people about robots being “creative” and “stealing our jobs”. [1]

Established in 2004, Secret Project Robot is a 501c3 not for profit artist run art space with a gallery which hosts art installations, music, performance art, gatherings, happenings, craft nights, parties, dj's and much more. In 2017, the founders and co-conspirators created a new bar and hangout within Secret Project Robot to help fund the space and employee artists. [1]

VISION

Secret Project Robot aims to integrate and overlap all the arts into a fluid, artful, casual, friendly environment, to create a perpetual happening and a kind of house party that is run and supported by the people participating.

Secret Project Robot seeks to build a strong artist, musician, and intellectual community as a tangible way to mitigate the feelings of alienation brought on by tyranny and a failing world order created by the neo-liberal capitalist system.

Secret Project Robot desires to be a fully self sustaining artist run art space. Using sales from the Bar we are aiming to create a new way to run and communally finance an art space and art. [1]

Now in its fourth edition, the Gray Area Festival is a unique global event focused on advancing open culture and the common good through holistic innovation and aesthetic practice. Our programming presents a survey of culture through the lens of art and technology, offering a deeper understanding of the present moment along with visions of the trails and opportunities ahead. Held at our Grand Theater in San Francisco's Mission district, the Festival highlights Gray Area's continued pursuit of integrated art and technology applied toward civic, educational, entrepreneurial, aesthetic, and social practice.[1]

Codame Art + Tech Codame Logo designed by Vicente Montelongo Codame Art + Tech Codame Art+Tech Festival 2018 Codame Art + Tech Codame Art+Tech Festival 2013
Codame featured artists reel 2014

CODAME shapes the future through inspiring experiences and playful ART+TECH projects. CODAME events, installations, and workshops connect people of all specialties and backgrounds. Join us to continue the visionary celebration, running since 2010! [1]

Leveraging technology for creativity requires cultivation. By valuing questions over answers CODAME creates spaces encouraging exploration and discovery. Artists, entrepreneurs, innovators, amateurs, and leaders are all welcome on our journey. Startups, corporations, non-profits, and collectives alike have participated in CODAME style way-finding! [1]

SPEKTRUM is a space of convergence for cultural communities and transdisciplinary groups emerging and operating in and off Berlin. The project aims to bring confrontation, open knowledge and a platforms for idealisation, realisation and presentation of technology-based artworks, science-focused events and futuristic utopias based on the principle “do-it-together-with-others”. Above all, we are an open organization promoting participatory processes to co-define and co-design a social and physical playground for curiosity and critical understanding. [1]

The venue is part of a monumental architecture in the heart of Kreuzberg/Neukölln realised by Franz Hoffmann and Bruno Taut, one of the main expressionist architects of the modernist period. The inner space is characterised by a multi-layered approach to heights, with an unusual 5 meter high ceiling for the event room and other sections organised as split-levels. These architectural qualities tell us a story of planes and volumes, offering guests a surprising walk around with secret spots to discover. [1]

Squeaky Wheel Film & Media Art Center is an artist-run, non-profit, media arts center based in Buffalo, New York. Founded in 1985, the organization provides the Western New York region with low-cost media equipment rentals, media arts education for youth and adults, residencies for artists and researchers, and exhibitions, screenings, and other public programming. [1]

Squeaky Wheel Film & Media Art Center has a mission to continue a legacy of innovation in media arts through access, education, and exhibition. We envision a community that uses electronic media and film to celebrate freedom of expression and diversity of voice.

Established in 1985, Squeaky Wheel Film & Media Art Center is the only organization in Western NY to offer education, equipment access, and exhibition programming dedicated to exploring film & digital media arts. Squeaky Wheel’s reputation in the media arts field continues to grow nationally and internationally. We have won awards for Best Workshops of Any Kind (2010); Best Curation (2012); Best Youth Workshops (2013) from regional publication, Buffalo Spree Magazine of Western New York. In 2014, the Arts Services Initiative of Western New York nominated Squeaky Wheel “Cultural Organization of the Year”. [2]

Gray Area Foundation for the Arts, Inc. is a 501(c)3 non-profit organization supporting art and technology for social good in San Francisco, California. Gray Area hosts exhibitions and music events, software and electronics classes, a media lab and resident-artist program. Gray Area Foundation for the Arts’ stated purpose is to bring “together the best creative coders, data artists, designers, and makers to create experiments that build social consciousness through digital culture.” [1]