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From Ars Electronica:

Art, technology, society. Since 1979, Ars Electronica has sought out interlinkages and congruities, causes and effects. The ideas circulating here are innovative, radical, eccentric in the best sense of that term. They influence our everyday life—our lifestyle, our way of life, every single day.

The Festival as proving ground, the Prix as competition honoring excellence, the Center as a year-‘round setting for presentation & interaction, and the Futurelab and Ars Electronica Solutions as as in-house R&D facility extend their feelers throughout the realms of science and research, art and technology. Ars Electronica’s divisions inspire one another and put futuristic visions to the test in a unique, creative feedback loop. It’s an integrated organism continuously reinventing itself.

From Wikipedia:

Ars Electronica Linz GmbH is an Austrian cultural, educational and scientific institute active in the field of new media art, founded in Linz in 1979. It is based at the Ars Electronica Center, which houses the Museum of the Future, in the city of Linz. Ars Electronica’s activities focus on the interlinkages between art, technology and society. It runs an annual festival, and manages a multidisciplinary media arts R&D facility known as the Futurelab. It also confers the Prix Ars Electronica awards.

Set up in the mid-1990s, Ljudmila Art and Science Laboratory has been bringing together technology, art, science and civil society ever since. As such, it is not only a place where hackers, researchers and artists meet, but also a platform for reflecting and modifying culture through the lens of politics, as generated by the developments in communications technologies.

Ljudmila's programmes are rather diverse and wide-reaching. It runs the Strictly Analog Festival and the art&hacking meeting PIFcamp. Since 2010, it operates the Culture.si portal and, as of 2013, also the metasearch engine and culture aggregator Kulturnik.si. Since 2011, it acts as a public lead of Creative Commons Slovenia. It organises workshops on the uses of open source software and on making DIY technological hacks; supports the production of new media artworks; has an orchestra; and more. [1]

ISEA International is a not for profit organisation constituted in the Netherlands. It is managed by a voluntary board who oversee the activities of ISEA International.

The main activity of ISEA International is the International Symposium on Electronic Art (ISEA), an annual gathering of the international art, science and technology community. The symposium includes an academic conference, exhibitions, performances and workshops. It is a nomadic event and is held in a different location every year. [1]

Historically the symposia were held as both a biennial and annual event. As of 2009, the symposium has been held annually again. Nowadays, ISEA is one of the most prominent international events on art and technology around the world, bringing together scholarly, artistic, and scientific domains in an interdisciplinary discussion and showcase of creative productions applying new technologies in electronic art, interactivity and digital media. [2]

Sonic Acts was founded in 1994. Over the years, it has established itself as a thematic festival with a strong focus on contemporary and historical developments at the intersections of art, technology, music and science. Each festival edition explores the chosen theme by means of an international conference, a wide range of concerts and performances, exhibitions and screenings, and embraces a broad spectrum of fields, practices and disciplines.

Sonic Acts has developed into an organisation for the research, development and production of works at the intersection of art, science and theory. It also commissions and co-produces new works, often in collaboration with international festivals, arts organisations, funders and other partners. Recent projects include the three-year art, research & commissioning project Dark Ecology, predominantly taking place in the Arctic region, and its globally touring programme Vertical Cinema. [1]