foundyou.online - Directory for New Media Art
Open Filters

The Museum of Art and Digital Entertainment was founded in 2011 as a non-profit dedicated to the preservation of our digital heritage in playable form, and to inspire the next generation of game developers. The MADE is a 501c3 non-profit. [1]

Despite having made a remarkable impact upon our modern culture, video games have largely been left out of the mainstream information preservation discussion. Aside from occasionally popping into the public consciousness, the day-to-day work of preserving our digital heritage in a form that can still be played is largely performed by loosely knit groupings of communities that operate somewhat outside the legal bounds of modern copyright laws. [1]

Thus, the MADE seeks to legitimize the preservation of video games as both a historic and artistic medium within the context of our time. Hence, visitors to the MADE can pay a single admission fee and then subsequently play any of our collection of over 12,000 games across 40 systems for as long as they may like. [1]

Rather than an arcade, the MADE is a bit more like a digital library, where research can be performed, history can be learned, and of course, flights of fancy and adventure can take place. [1]

Over 20+ years, CTM has been highlighting new strains of pop and fringe cultures that venture through the weird, the challenging, the cathartic, the esoteric, the contagious, and the ecstatic – simultaneously exploring sonic histories, contexts, and political and technological entanglements. Though international in its approach, CTM remains deeply rooted in and committed to Berlin’s DIY and club scenes, from which it emerged in 1999. [1]

Listening and dancing within the gaps between musics, communities, and scenes, CTM defies easy categorisation and tests the current possibilities and limits of sound and music. Programming supports a multitude of voices, backgrounds, experiences, and perspectives – CTM is for all forms of music as long as they dare to experiment, question, and demonstrate conviction. Our work reaches out to all corners of the globe to explore and explode wildly different, experimental, mutating global scenes. [1]

CTM is an independent, non-profit initiative built, from the very start, on constant collaboration. We work closely with artists, guest curators, and researchers to support them in realising new projects and to produce and transmit new knowledge across performances, exhibitions, talks and artistic labs, writing, and more. Through a multi-perspective approach, we aim to respond to the diversity of an increasingly polycentric, polychromatic, and hybrid (music) world, always with empathy, openness, and a desire to counter global asymmetries. [1]

Because of CTM’s mutually collaborative nature, activities highlight a large and ever-expanding range of practices in and around sound. Through yearly themes, the festival experiments with formats, locations, technologies, and ways of listening, creating multiple entry points from which to engage with sound and their contexts. [1]

Music is not a parallel world, but rather a seismograph of our current societies, a powerful force with which to cope with uncertainty and change, and a medium through which to imagine different futures. [1]

Denver Digerati is a nonprofit that supports artists working in digital animation and motion art. We believe in the freedom to create without restrictions. Denver Digerati promotes those who aspire to express their unique visions through their art. We produce content, manage equitable artist commissions, collaborate on community events, deliver education workshops, and host the annual Supernova Digital Animation Festival.[1]

Denver Digerati are leaders in the field of art integration with public LED and other display formats that position motion art and animation as a form of creative engagement. We provide a platform for artists and students through wider exposure to their work with the Supernova Digital Animation Festival, the first festival in the world dedicated exclusively to digital animation and motion art. [1]

Through Supernova and other initiatives, Denver Digerati provides compensation to artists through commissions and awards. We endeavor to reduce barriers to access and strive to foster an increased awareness of the medium through our educational opportunities and partnerships. We are dedicated to educating students and the public on the rapidly evolving field of tech based tools and how they can be wielded to create awe inspiring art. [1]

Denver Digerati originated with a passion for the outdoor exhibition of motion art on LED infrastructure by founder Ivar Zeile. The project has evolved into a non-profit arts organization with the desire to connect an international community of artists with opportunities to present their work in a variety of public and private settings, upholding the highest quality and standards. [1]

Indexical is dedicated to experimentation in music. Indexical engages the public in radical and unfamiliar work through performance, publication, documentation, educational initiatives, and discussion. We work with historically, culturally, and institutionally underrepresented artists and build community through long-term collaborative projects.[1]

Indexical has presented concerts since 2011, beginning in a converted chapel in Brooklyn and relocating in 2015 to Santa Cruz, California. Since moving to Santa Cruz, Indexical has presented over 75 performances, artist talks, participatory workshops, and large-scale public art events.[1]

In 2018, Indexical formed a 501c3 nonprofit organization with the intention of creating a permanent home for experimental music and art in Santa Cruz. In 2021, Indexical opened a brick-and-mortar venue and gallery space at the Tannery Arts Center in Santa Cruz, and projects hosting upwards of 40 performances over the coming season.[1]

Indexical’s programming is supported in part by the Vincent J. Coates Foundation, the Aaron Copland Fund for Music, the Arts Council of Santa Cruz County, the WHH Foundation, The Alice M. Ditson Fund of Columbia University, the City of Santa Cruz and the Santa Cruz Arts Commission, as well as over 60 individual donors.[1]

Cashmere Radio is a not-for-profit community experimental radio station which was originally based in Lichtenberg, Berlin for the first six years of its existence before recently moving to Wedding. The ambition of the station is to preserve and further radio and broadcasting practices by playing with the plasticity and malleability of the medium. We do this by both honouring and challenging its inherent qualities: it is both a physical station open to the public and an online radio; it has regular shows, yet opens itself up to extended and one-off events; it features extended generative music performances and installations at the same time as working within radio’s typical durations. In short, it is an attempt to enhance and celebrate the performative, social and informative power of radio that we believe lies within the form itself. The radio can be heard 24 hours a day, seven days a week on our website, and on Friday and Saturdays via 88,4 Berlin and 90,7 Potsdam via the 24/3 Radio Netzwerk, a collaboration between six of Berlin’s independent radio stations — Reboot.FM, BLN.FM, WEAREBORNFREE! EMPOWERMENT RADIO, Savvy Funk, Radiomobil and Cashmere.[1]

The Hand Eye Society is a Toronto not-for-profit dedicated to supporting and showcasing videogames made primarily as a form of creative expression. We aim to provide exhibition opportunities, education, creative support, mentorship, knowledge sharing and inspiration to artists, enthusiasts, and the game-curious in Toronto. Founded in 2009, it is one of the first videogame arts organizations of its kind in the world.[1]

Clocktower Productions is a non-profit art institution working in the visual arts, performance, music, and radio. Founded in 1972 in Lower Manhattan by MoMA PS1 Founder Alanna Heiss, Clocktower is the oldest alternative art project in New York, and its radio station, Clocktower Radio, was founded in 2003 as one of the first all-art online museum radio stations in the world. The institution functions as a laboratory for experimentation, working closely and collaboratively with artists, musicians, curators, writers and producers to develop, realize and present innovative and challenging work in all media, ranging from installation to performance and from experimental music to radio theater. By engaging both the physical resources of its partner organizations and Clocktower Radio’s access to a broad and international online audience, Clocktower disseminates experimental work to numerous communities, and promotes a rich cultural and social dialogue between artists, audiences, and institutions worldwide.[1]

Clocktower produces multidisciplinary art projects all over the city through creative collaborations with Pioneer Works in Red Hook, Knockdown Center in Queens, and Times Square Arts, Red Bull Studios, and Jones Day in Manhattan. These spaces host Clocktower exhibitions, performances, residencies, radio, and administrative activities. While Clocktower examines opportunities for a permanent long-term home, administrative offices are located in the Jones Day office building on East 41st Street, with a satellite studio for full-time radio production and broadcast at Pioneer Works, in Red Hook.[1]

FILE – Electronic Language International Festival is a non-profit cultural organization that sparks a reflection on the main aspects of the contemporary digital and electronic universe; disseminating the electronic language across Brazil and South America through events and publications since the year 2000.

FILE gathers works of aesthetic expression that capture the main trends and movements of our contemporary culture, which are diversified amongst the main categories of the festival:

Electronic Sonority: Sound Performance, Sound Installations, Sound Art, Genetic Music, Biologic Music, Classical Electronic Music, Pop Electronic Music, Dramatic Radio Broadcasting, Radio Art, Sound Landscape, Sound Robotics, Music Video, Sound Poetry, Sound Robotics, etc.

Interactive Art: installations, performances, internet projects, virtual reality, augmented reality, multitouch tables, digital objects, outdoor projections, phone projects, electronic graffiti, VRML, etc.

Digital Language: digital games, animation, digital theatre, machinima, digital video, digital architecture, digital fashion, digital design, robotics, artificial life, biological art, transgenic art, software art, new interfaces, animes, hypertexts, non-linear scripts, artificial intelligence, programming language, digital poetry, digital dance, etc.

Founded in the year 2000 by Ricardo Barreto and Paula Perissinotto, FILE aims to magnify technological discussions in the cultural scope. Besides the traditional annual event in São Paulo city, the festival expands itself across national and international borders to cities such as Rio de Janeiro, Vitória, Belo Horizonte, Curitiba, Porto Alegre, São Luis and Brasilia.

FILE’s mission is to promote wider access from the general public to technologic languages demonstrating how our contemporary world builds itself on the advances of new and digital media.[1]

Rewire
Rewire 2019: A Short Documentary

Rewire Festival is an annual international festival for adventurous music, held since 2011 in The Hague, Netherlands. The festival presents a broad program with a focus on contemporary electronic music, neo-classical, new jazz, experimental pop, sound art and multidisciplinary collaborations. It has featured artists such as Laurie Anderson, James Holden, Godspeed You! Black Emperor, Ricardo Villalobos, Arca & Jesse Kanda, Nils Frahm, Animal Collective, Nina Kraviz, and The Field (the band). Venues differ from churches, old factories and abandoned spaces to the more institutional theatres and pop venues. According to Resident Advisor "[The festival] prides itself on musical diversity first and foremost."[1]