foundyou.online - Directory for New Media Art
Open Filters

ZeroSpace is a metaverse studio and live entertainment venue located in Brooklyn NY.

ZeroSpace began in 2018 as a 25,000 sq ft. immersive theatrical production located in Manhattan. Today [2022] the ZeroSpace project has evolved into a next-gen production studio and entertainment venue of the future. Featuring one of the only fixed-wall LED XR Stages on the East Coast, a Vicon Motion Capture Stage, and 40,000 sq. feet of rentable warehouse space for film/photo shoots and live event production. ZeroSpace is actively creating content and incubating R&D projects focused on bringing the Metaverse to reality. [1]

Weirdcore 2016 looped "The Glass Eyes" by Radiohead made/shoot by Weirdcore Weirdcore Aphex Twin – Collapse Print, 2018
Interpreting Aphex Twin: The visual world of Collapse
2017 "Phase Magenta" + "Inulin" by Overmono video directed, shot & edited by Weirdcore & Overmono on XL records
Games - 'Shadows In Bloom', Directed by Weirdcore
Weirdcore Artist Talk
APHEX TWIN – COLLAPSE VIDEO 2018 video by Weirdcore

London based WEIRDCORE is half English, half French and results in a director and collaborator who is one hundred percent out there. [1]

Weirdcore’s work is the result of years of experimental design and animation work that pushes the boundaries of consciousness and visual interpretation. Adopting a method used more often by artists and music producers rather than by visual directors, Weirdcore helps both advise and visualise others initial ideas, facilitating their progress through until the finished form, whilst also creating his own stunning individual projects. With a unique blend of formats, colours, designs and mediums, Weirdcore has collaborated with some of the most exciting modern artists and directors such as Aphex Twin, M.I.A, Nabil, Hype Williams, Charlie XCX, Skrillex, Sophie Muller, Diane Martel and Miley Cyrus, in order to create innovative and groundbreaking videos, visuals, interactive installations and other projects. Weirdcore has also lent his emotive expertise to larger collectives, organisations and labels such as Warp, XL, Sony, Ninja Tunes and Domino, whilst keeping a dynamic and fluid focus across a range of other diverse industry’s such as Fashion, Theatre and Opera. [1]

Most recently, Weirdcore created a stunning CG world for Tame Impala’s “Cause I’m a Man” and is currently working alongside M.I.A.’s on her new album visuals. Drawing on elements that are highly structured, Weirdcore smashes conventional directorial ideas of where an image ends, paralleling universes seamlessly between 2D & 3D lending a one-of-a-kind twist to the graphic approach for videos, commercials, live visuals and fashion films. Weirdcore is driven by technology as an experimental exercise exploring artistic bipolarity with rough, raw style, hip yet always organic and with a definitive edge. [1]

Though he has achieved a level of success in his field, it's probably comforting to the musicians he works with that he views himself as a support unit to their own ideas. "I realize that when I speak to real artists like Florian Hecker or MIA, if I ask them questions as to why they do certain things, their answers are so deep or subjective, where I don't think like that at all," he explains. "I'm much more logical and straightforward, and all of my graphics are purely about aesthetics. No story or meaning to them, just purely about bold impact and causing a reaction. As far as I'm concerned, despite being very passionate about it all, I'm far too logical and driven by briefs and deadlines to be considered an artist." [2]

Marpi is a Polish-born, San Francisco-based artist who creates interactive, scalable work across multiple platforms in digital and physical space. In his current practice, he designs and builds vast digital ecosystems that encompass both environments and creatures that are brought into being and shaped by users. His recent work provides different windows into the same universe, where sound, gestures, and other inputs from our world provide the basis for completely new forms of life.[1]

Marpi creates work through Marpi Studios. He works with a small network of creative collaborators - designers, technologists, musicians, and others - to create exhibits, events, and other commissions throughout the world.[1]

References: 1. https://marpi.pl/about/

Peter Burr is an artist from Brooklyn specializing in animation and installation. Using computer animation to create images and environments that hover on the boundary between abstraction and figuration, Burr has in recent years devoted himself to exploring the concept of an endlessly mutating labyrinth. Existing as stand-alone pieces, much of his work is also in the process of expanding into a video game through the support of Creative Capital and Sundance. Previously, he worked under the alias Hooliganship, and in 2006 founded the video label Cartune Xprez, through which he produced hundreds of live multimedia exhibitions and touring programs showcasing a multi-generational group of artists at the forefront of experimental animation. Here he discusses ways to stay healthy as a creator, what it means to make art in the digital realm, and the plant-like possibilities of games.[1]

Tabor Robak A* (2014) Tabor Robak A* (2014) Tabor Robak Blossom (2018) Tabor Robak Where's My Water (2015) Tabor Robak Butterfly Room (2015)
Xenix (2013)
Quantaspectra at Team Gallery NYC
SI: Visions | Tabor Robak on Video Games

Tabor Robak is an American artist working in video art and electronics including live-rendering 3D graphics and custom built PC graphics installations.

Robak's early works consisted of 3D interactive environments, to be accessed on the artist's website. These pieces, which the artist described as having a "desktop screensaver aesthetic," sought to isolate digital space as a fact, an abstracted, alternate reality. Robak's work explores the visual vocabulary of modern video games, advertising and animated film, to examine societal perceptions of the digital and the real.[1]

Claudia Hart (born 1955 in New York, NY) is an artist and associate professor in the Department of Film, Video, New Media, Animation at the School of the Art Institute of Chicago, Chicago, Illinois. She is represented by bitforms gallery, New York. Hart has been active as an artist, curator and critic since 1988. She creates virtual representations that take the form of 3D imagery integrated into photography, animated loops and multi-channel animation installations. [1]

Hart's work applies a feminist perspective to a discussion of digital technology and a critique of the media. Much of her work attempts to introduce women into a male-dominated technological culture and condemn the violent impulses of a masculine digital production environment. In her artist statement, Hart says, "By creating virtual images that are sensual but not pornographic within mechanized, clockwork depictions of the natural, I try to subvert earlier dichotomies of woman and nature pitted against a civilized, "scientific" and masculine world of technology. In my own way, I am staging a romantic rebellion against technocratic and bureaucratic culture." [1]

Brenna Murphy Module Generator Unit or Array Brenna Murphy Area Transduce Brenna Murphy Plant Transmitter Guide
Visible Cloaks & Brenna Murphy - Permutate Lex
MSHR - Wave Guide Edifice

Brenna Murphy (born 1986) is an American artist based in Portland, Oregon. Her works combine digital and physical input, combining psychedelic visual forms with three-dimensional objects. Murphy's work has been called strange, but with an "uncanny familiarity." Murphy thinks of herself as a channel that mediates between the digital and the physical. She privileges neither the physical nor the virtual and her sculptures are models of her net-based works as much as her net-based works are models of her sculptures. [1]

Her exhibition Liquid Vehicle Transmitters appeared at the Yerba Buena Center for the Arts in San Francisco, CA in 2013. The exhibit featured prints and physical representations of her internet-based work, forming "an interactive arena of labyrinthine sculptures". An auxiliary installation featured the audiovisual work of MSHR, her collaboration with Birch Cooper. Her work has been exhibited online via the New Museum and in group shows including This is what sculpture looks like, at the Postmasters Gallery in New York City. Her work has been collected in the book Domain~Lattice. [1]