foundyou.online - Directory for New Media Art
Open Filters

ZeroSpace is a metaverse studio and live entertainment venue located in Brooklyn NY.

ZeroSpace began in 2018 as a 25,000 sq ft. immersive theatrical production located in Manhattan. Today [2022] the ZeroSpace project has evolved into a next-gen production studio and entertainment venue of the future. Featuring one of the only fixed-wall LED XR Stages on the East Coast, a Vicon Motion Capture Stage, and 40,000 sq. feet of rentable warehouse space for film/photo shoots and live event production. ZeroSpace is actively creating content and incubating R&D projects focused on bringing the Metaverse to reality. [1]

Founded in 1971, Trinity Square Video is one of Canada’s first artist-run centres and its oldest media arts centre. We are a not-for-profit, charitable organization.[1]

For 50 years, Trinity Square has been a champion of media arts practices. Our activities are guided by a goal to increase our members’ and audiences’ understanding and imagination of what media arts practices can be. Trinity Square strives to create supportive environments, encouraging artistic and curatorial experimentation that challenge medium specificity through education, production and presentation supports.[1]

As video-based practices have become increasingly present across disciplines, Trinity Square engages artists and curators in critical investigations into the changing conditions of perception, materiality and the virtual. We consider all of our artistic activities and structures through a process of critical self-reflection, continuously evaluating the ethical positioning of our programming, jury structures, inter-organizational relationships, et cetera. In addition to holding aesthetic worth in its own right, our artistic programming extends our education and production activities in order to generate new knowledges.[1]

Trinity Square’s programming is guided by three priorities: 1) promoting an expanded definition of media arts; 2) promoting the meaningful engagement of diverse voices in all levels of our operations; and 3) supporting and nurturing the production of new works by artists and curators. Our membership represents the diversity of the city and honours the original mandate of the organization—seeking to reduce barriers to access related to race, gender, sexual orientation, and socio- economic and physical ability. [1]

Denver Digerati is a nonprofit that supports artists working in digital animation and motion art. We believe in the freedom to create without restrictions. Denver Digerati promotes those who aspire to express their unique visions through their art. We produce content, manage equitable artist commissions, collaborate on community events, deliver education workshops, and host the annual Supernova Digital Animation Festival.[1]

Denver Digerati are leaders in the field of art integration with public LED and other display formats that position motion art and animation as a form of creative engagement. We provide a platform for artists and students through wider exposure to their work with the Supernova Digital Animation Festival, the first festival in the world dedicated exclusively to digital animation and motion art. [1]

Through Supernova and other initiatives, Denver Digerati provides compensation to artists through commissions and awards. We endeavor to reduce barriers to access and strive to foster an increased awareness of the medium through our educational opportunities and partnerships. We are dedicated to educating students and the public on the rapidly evolving field of tech based tools and how they can be wielded to create awe inspiring art. [1]

Denver Digerati originated with a passion for the outdoor exhibition of motion art on LED infrastructure by founder Ivar Zeile. The project has evolved into a non-profit arts organization with the desire to connect an international community of artists with opportunities to present their work in a variety of public and private settings, upholding the highest quality and standards. [1]

Brighton Digital Festival is a platform that supports and encourages people across the city to experience and explore digital technology in all its forms. The festival celebrates [Brighton's] creativity, its innovative digital economy, and top-level arts scene, and provides space for meaningful critique of the role of digital technology in reshaping life and culture. BDF supports the community to produce an open programme of events on the nexus of digital arts, technology, and society alongside education programming.[1]

A space and medium dedicated to post-Internet cultures.

Since its opening in 2011, La Gaîté Lyrique is both a space and a medium, a living space centred around research, creation, experimentation and sharing, a space open to all audiences. As witnesses of our hyper-connected era, our focus is on post-Internet cultures: these emerging artistic practices, born on or transformed by the Internet, sit at the intersection between art, new technologies and societal issues. They are rampant, resolutely popular, often festive, sometimes marginalized. [1]

In a time when the use of innovative digital tools leads to the multiplication and hybridization of musical styles, La Gaîté Lyrique explores the rich field of contemporary music, its primary area of interest. But it also celebrates the dance movements that are born and shared online, the podcasts and video games that transform the way we tell stories, the virtual reality tools that renew our perception of the world, the design narratives that help imagine the future, the creative models born from blockchain, and all the art forms that shape the world of tomorrow.[1]

Via a multidisciplinary programme –packed with concerts, exhibitions, talks, performances and workshops– that favours immersion, experimentation, narration, collective experience, entertainment and engagement, La Gaîté Lyrique’s mission is to welcome the artists who are making their mark on society and to support each and every citizen in their discovery and understanding of post-Internet cultures. [1]

HEK (House of Electronic Arts) in Basel is dedicated to digital culture and the new art forms of the Information Age. Since 2011, the institution has been central to the creative and critical discourse on the aesthetic, socio-political and economic effects of media technologies. As a platform for contemporary art that explores and employs new technologies, HEK promotes aesthetic practices related to information technologies. This not only enables a better comprehension of the changing world we live in, but also serves to actively engage with these processes and confront pressing questions of 21st century culture, while actively contributing to their mediation.[1]

As an interdisciplinary museum, HEK is a turntable for current artistic events in the visual arts, music, theatre, dance, performance and design, offering the public insights into art production at the interface of art, media and technologies. The institution’s diverse programme of exhibitions, performances, concerts, smaller festival formats, educational and online activities address current social issues and questions.[1]

Besides this abundance of events and exhibitions, HEK is concerned with the methodology of collecting digital art. With these tasks the museum takes on a unique position and pioneering role in Switzerland. HEK initiates and values close collaboration with artists, researchers and institutions from Switzerland and abroad in its efforts to map, document and promote current trends in media art. In recent years, HEK has established itself as a centre of competence for media art in Switzerland through its agency in global discourse.[1]

The Hand Eye Society is a Toronto not-for-profit dedicated to supporting and showcasing videogames made primarily as a form of creative expression. We aim to provide exhibition opportunities, education, creative support, mentorship, knowledge sharing and inspiration to artists, enthusiasts, and the game-curious in Toronto. Founded in 2009, it is one of the first videogame arts organizations of its kind in the world.[1]

Light Industry is a venue for film and electronic art in Brooklyn, New York.

Developed and overseen by Thomas Beard and Ed Halter, the project centers upon a series of weekly events, which are frequently organized in collaboration with an invited artist, critic, or curator.

Conceptually, Light Industry draws equal inspiration from the long history of alternative art spaces in New York as well its storied tradition of cinematheques and other intrepid film exhibitors. Through a regular program of screenings, performances, and lectures, its goal is to explore new models for the presentation of cinema. Bringing together the worlds of contemporary art, experimental film, and documentary (to name only a few), Light Industry looks to foster an ongoing dialogue among a wide range of artists and audiences within the city.[1]

Clocktower Productions is a non-profit art institution working in the visual arts, performance, music, and radio. Founded in 1972 in Lower Manhattan by MoMA PS1 Founder Alanna Heiss, Clocktower is the oldest alternative art project in New York, and its radio station, Clocktower Radio, was founded in 2003 as one of the first all-art online museum radio stations in the world. The institution functions as a laboratory for experimentation, working closely and collaboratively with artists, musicians, curators, writers and producers to develop, realize and present innovative and challenging work in all media, ranging from installation to performance and from experimental music to radio theater. By engaging both the physical resources of its partner organizations and Clocktower Radio’s access to a broad and international online audience, Clocktower disseminates experimental work to numerous communities, and promotes a rich cultural and social dialogue between artists, audiences, and institutions worldwide.[1]

Clocktower produces multidisciplinary art projects all over the city through creative collaborations with Pioneer Works in Red Hook, Knockdown Center in Queens, and Times Square Arts, Red Bull Studios, and Jones Day in Manhattan. These spaces host Clocktower exhibitions, performances, residencies, radio, and administrative activities. While Clocktower examines opportunities for a permanent long-term home, administrative offices are located in the Jones Day office building on East 41st Street, with a satellite studio for full-time radio production and broadcast at Pioneer Works, in Red Hook.[1]

The MACBA is an institution that combines the responsibility of looking back at the recent past (in art) and a role in building the future. It works through art and all while rejecting a single hegemonic narrative. [1]

The permanent collection of around 5,000 works (up from 1,100 works at the time of the museum's opening in 1995) dates from the mid-20th century onward. There are three periods of modern art represented: the first one covers the forties to the sixties; the second spans the sixties and seventies; the third period is contemporary. The collections focus on post-1945 Catalan and Spanish art, although some International artists are also represented. [2]