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The Palais de Tokyo (Palace of Tokyo) is a building dedicated to modern and contemporary art, located at 13 avenue du Président-Wilson, near the Trocadéro, in the 16th arrondissement of Paris. The eastern wing of the building belongs to the City of Paris, and hosts the Musée d'Art Moderne de la Ville de Paris (Museum of Modern Art of the City of Paris). The western wing belongs to the French state and since 2002 has hosted the Palais de Tokyo / Site de création contemporaine, the largest museum in France dedicated to temporary exhibitions of contemporary art. [1]

Dedicated to both emerging and established artists from France and around the world, the Palais de Tokyo’s programming is punctuated by thematic and monographic exhibitions, large-scale artistic interventions, and carte blanche invitations to artists who take over the entirety of the space. Each season is accompanied by completely new transformations within the Palais, as artists welcome visitors into the heart of their practice, renewing their relationship to art. [2]

Open to all disciplines and with the ambition to explore all realms of artistic expression – from performance to fashion to arts and crafts and more – Palais de Tokyo has also developed a cultural program at the intersection of movement, sound, and language, and in 2015 launched the annual “DO DISTURB” festival. [2]

The UCLA Department of Design Media Arts (DMA) offers a comprehensive, multidisciplinary approach to media creation that fosters individual exploration and innovative thinking. Our internationally renowned faculty provides each student with a creative and intellectual foundation for constructing a unique contribution to culture. DMA is committed to educating conscientious creators by emphasizing production within the context of history and theory. The core curriculum is augmented by series of vital lectures, workshops, and other events, and we actively encourage our students to pursue additional interests within the university.[1]

Within the context of the department, design is a process and way of thinking, and media arts foreground experimental media creation. We synthesize practice, history, and theory and hybridize technologies, discourses, and audiences. The results emerge in and on books, galleries, game consoles, installations, films, magazines, performances, public spaces, televisions, and websites. We strive to create socially and culturally relevant objects, experiences, and spaces.[1]

VHS provides a physical space where people can gather to share ideas, equipment, opinions, and beer. Members work on personal projects, collaborate with others, and learn new skills. More than just a studio space, we focus on sharing all sorts of knowledge within a friendly and collaborative atmosphere. VHS is the community garage for a community without garages.[1]

Many of our members share an interest in 3D printers, laser cutting, machining, crafting, electronics, robotics, programming, electronic music, and art. We welcome anyone with skills to share or an interest in learning, and strive to be as open as possible in everything we do.[1]

Named DCTRL–pronounced “decontrol”–the location is a radical, artist-run basement that has acted as the crucible for the majority of the city’s blockchain companies. Local hacktivists debate ideas in a central room with well-worn, movable couches; congregate in a small jam space with a free-for-use keyboard and rudimentary soundproofing; and sit quietly in a separate, disorderly area earmarked for coding. The walls are covered with haphazard meme-related murals, and the washroom is marked with a sign that reads “cemetery.”[1]

The space, newcomers are told, is a do-ocracy: an organizational structure that lets individuals choose their own tasks independently. It’s part of the location’s aim to translate blockchain’s ideology of decentralization into the lives of its visitors. It’s also one of the reasons that Vancouver’s blockchain community is unique.[1]

At the New Westminster New Media Gallery, you’ll experience art that has been created in a world transformed by technology. Discover art that plugs in, lights up, responds, senses, and communicates. Encounter art that reflects our contemporary world and sheds light on our past. Respond to challenging materials, ideas, and issues. Take away a little bit of wonder and a wealth of inspiration.[1]

VIVO Media Arts Centre, a member of British Columbia Museums Association, brings together artists, video and filmmakers, researchers and activists interested in the history of video-making and its evolution towards the art form. VIVO’s educational program extends beyond the boundaries of video distribution and video archiving. The workshops program offers beginner and intermediate level classes on programming, projection mapping, lighting, sound recording by local experts. VIVO accepts research applications to work closely with the Crista Dahl Media Library and Archive thus contributing to the local and international art and research community and encouraging curatorial collaborations.[1]

VIVO’s mandate is to directly support artists and independent community-based producers to develop, exchange, and disseminate their skills in a supportive environment through accessible services and programs. Our vision is a robust, diverse, and vibrant media arts sector: a catalyst for critical and innovative engagement with the material forms and cultural meanings of media and technology. VIVO’s programs offer a broad range of services and opportunities to artists and the public. They include:

  • Access to the material necessities for quality production through affordable equipment rentals, editing 
facilities, software, and production space.
  • A broad range of skill development and education opportunities that encourage the exploration of 
technology and aesthetics within a critical, artistic framework.
  • Public programming: events, exhibitions, residencies, co-productions, and critical forums.
  • International distribution, work exchange, and media art preservation which supports the aspirations and 
livelihood of artists.
  • Western Canada’s largest public reference library and archive of media art, independent video, and 
related publications, documents, audio recordings, and photographs.

[2]

School for Poetic Computation School for Poetic Computation

School for Poetic Computation. Spring 2018

School for Poetic Computation is an artist run school in New York that was founded in 2013. A small group of students and faculty work closely to explore the intersections of code, design, hardware and theory — focusing especially on artistic intervention. It’s a hybrid of a school, residency and research group.Our motto is: more poetry, less demo [1]

The school for poetic computation is organized around exploring the creative and expressive nature of computational approaches to art and design. The school approaches writing code like creative writing — focusing on the mechanics of programming, the demystification of tools, and hacking the conventions of art-making with computation.[2]

We value the craft necessary to realize an idea, recognizing that every writer needs space and time to hone their trade. Our school aims to provide a safe haven for you to get acquainted with the craft of coding at your own pace, make it your own, and investigate the space between creative process and craft. This takes conversations with colleagues and the right push at the right time.[2]

The school aims to be more than a technical bootcamp. It is an opportunity to work intensively with a small group of students, faculty, and artists to explore questions about the poetics of computation. For us, computation is poetic when technology is used for critical thinking and aesthetic inquiry – a space where logic meets electricity (hardware), math meets language (software) and analytical thinking meets creative experimentation.[2]

This is also a school for teaching. Every student who comes here will be asked to share their expertise with their classmates in the form of workshops and outreach.[2]

The goal of the school is to promote completely strange, whimsical, and beautiful work – not the sorts of things useful for building a portfolio for finding a job, but the sort of things that will surprise and delight people and help you to keep creating without a job. However, employers tell us they appreciate this kind of work as well.[2]

This is not a program to get a degree, there are large programs for that. This is not a program to go for vocational skills, there are programs for that. This is a program for self initiated learners who want to explore new possibilities. This is a program for thinkers in search of a community to realize greater dreams.[2]

The Center for Digital Arts and Experimental Media, or DXARTS, is a program offering PhD studies in new media art at the University of Washington. The goal of doctoral education in Digital Arts and Experimental Media is to create opportunities for artists to discover and document new knowledge and expertise at the most advanced levels higher education can offer. While creating new art is at the center of all activities in the program, the DXARTS PhD is a research-oriented degree requiring a substantial commitment to graduate-level study and reflection. The Ph.D. degree prepares artists to pursue original creative and technical research in Digital Arts and Experimental Media and pioneer lasting innovations on which future artists and scholars can build.[1]

DXARTS fosters the invention of new forms of digital and experimental arts by synthesizing expanded studio research with pioneering advances in digital computing, information technologies, performance, science, and engineering. Embracing an expansive range of arts practice, theory, and research across multiple disciplines, DXARTS creates opportunities for artists to discover and document new knowledge and expertise in an evolving field of media arts.[2]

Electric Perfume is a studio and event space where interactive and immersive projects are built, playtested, curated, and exhibited with a focus on public feedback and learning.[1]

isthisit? is a platform for contemporary art, exhibiting over 700 artists since its creation in May 2016, founded by its current director, artist and curator Bob Bicknell-Knight. Online, it operates as a gallery producing monthly exhibitions showcasing emerging to mid-career artists, hosting a roster of guest curators experimenting with the medium of the internet to interrogate a variety of concepts. The website also hosts monthly residencies, where artists are given a web page to create new work that exists on the internet as a piece of net art. Offline, it has held exhibitions nationally and internationally and is the publisher of isthisit?, a book series released on a triannual basis.[1]