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Named after the pioneering critic of the commercialization of mass media, the late Professor Rose Goldsen of Cornell University, the Archive was founded in 2002 by Timothy Murray to house international art work produced on CD-Rom, DVD-Rom, video, digital interfaces, and the internet. Its collection of supporting materials includes unpublished manuscripts and designs, catalogues, monographs, and resource guides to new media art.[1]

Emphasizing multimedia artworks that reflect digital extensions of twentieth-century developments in cinema, video, installation, photography, and sound, holdings include extensive special collections in American and Chinese new media arts, significant online and offline holdings in internet art, and the majority of works in the international exhibition, Contact Zones: The Art of CD-Rom.[1]

The curatorial vision emphasizes digital interfaces and artistic experimentation by international, independent artists. Designed as an experimental center of research and creativity, the Goldsen Archive includes materials by individual artists and collaborates on conceptual experimentation and archival strategies with international curatorial and fellowship projects.[2]

Mute is an online magazine dedicated to exploring culture and politics after the net. Mute combines biannual issues dedicated to specific topics (Precarious Labour, The Knowledge Commons, etc) with regularly updated articles and reviews. The site also features ongoing coverage of relevant news and events contributed by ourselves and our readers.

As well as the online magazine, Mute also publishes a biannual magazine in print (aka Mute Vol. 3), which features selections from current issues together with other online content, specially commissioned and co-published projects.

Mute magazine was founded in 1994 to discuss the interrelationship of art and new technologies when the World Wide Web was newborn. But, as mass participation in computer mediated communications has become more integral to contemporary capitalism, its coverage has expanded to engage with the broader implications of this shift. Mute’s investigation of the social, economic, political and cultural formations of ‘network societies’ maintains an accent on the relationship between technology and the production of new social relations. At the same time, the magazine’s remit has grown broader and now includes analyses of geopolitics, culture and contemporary labour that, while necessarily inflected by contemporary developments in technology, go far beyond this.

While Mute was born out of a culture that celebrated the democratising potential of new media, it becomes ever more apparent that we need to critically engage with the ways in which new media also reproduce and extend capitalist social relations. Mute invites its readers and writers to consider new possibilities for resistance to hegemonies wherever they find them, from socio-economic and technical structures, to codes of representation and enunciation, to the production and articulation of psychic experience and beyond. We also welcome critiques of the contemporary fetishisation of ICT as either inherently progressive or entirely reactionary. Finally, Mute hopes to stimulate approaches to art and politics that challenge the orthodoxies of both the constituted left and ‘critical’ new media culture. [1]

ISEA International is a not for profit organisation constituted in the Netherlands. It is managed by a voluntary board who oversee the activities of ISEA International.

The main activity of ISEA International is the International Symposium on Electronic Art (ISEA), an annual gathering of the international art, science and technology community. The symposium includes an academic conference, exhibitions, performances and workshops. It is a nomadic event and is held in a different location every year. [1]

Historically the symposia were held as both a biennial and annual event. As of 2009, the symposium has been held annually again. Nowadays, ISEA is one of the most prominent international events on art and technology around the world, bringing together scholarly, artistic, and scientific domains in an interdisciplinary discussion and showcase of creative productions applying new technologies in electronic art, interactivity and digital media. [2]