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And/Or Gallery is a contemporary gallery in Pasadena with an emphasis on new media exhibitions and editions.

The gallery originally operated in Dallas, Texas from 2006 to 2009 and has been written about in Art Forum and ARTnews, and was featured in the New Museum/MIT Press anthology Mass Effect: Art and the Internet in the Twenty-First Century. [1]

InterAccess is a Canadian artist-run centre and electronic media production facility in Toronto. Founded in 1982 as Toronto Community Videotex, InterAccess is Ontario's only exhibition space devoted exclusively to technological media arts. The Centre for Contemporary Canadian Art places the founding of InterAccess as a key moment in both the history of Canadian electronic art but also within a timeline of developments in international art, science, technology and culture. [1]

InterAccess’s mission is to expand the cultural significance of art and technology by fostering and supporting the full cycle of art and artistic practice through education, production, and exhibition.

We envision an environment in which:

  • Art that engages technology gains widespread cultural resonance;
  • Critical discourse dedicated to everyday and emerging technologies is catalyzed by artists, curators, and cultural workers;
  • The full life cycle of art and artists is nurtured.

Annually we execute multiple exhibitions, a full curriculum of skill-building and critical theory workshops, and a broad range of discursive events that explore the impact of technology on the social, political and cultural aspects of contemporary life. Our studio space facilitates the circulation of skills and techniques required to produce the work we exhibit in our gallery space. [2]

ISEA International is a not for profit organisation constituted in the Netherlands. It is managed by a voluntary board who oversee the activities of ISEA International.

The main activity of ISEA International is the International Symposium on Electronic Art (ISEA), an annual gathering of the international art, science and technology community. The symposium includes an academic conference, exhibitions, performances and workshops. It is a nomadic event and is held in a different location every year. [1]

Historically the symposia were held as both a biennial and annual event. As of 2009, the symposium has been held annually again. Nowadays, ISEA is one of the most prominent international events on art and technology around the world, bringing together scholarly, artistic, and scientific domains in an interdisciplinary discussion and showcase of creative productions applying new technologies in electronic art, interactivity and digital media. [2]

New Forms Media Society (NFMS) is a non-profit society and media arts organization founded in 2000 that exists to unite creative communities, push artistic and conceptual boundaries, and explore digital media as an art form. By producing the annual New Forms Festival (NFF) as well as a growing schedule of year-round public presentations, we aim to raise the profile of Canadian artists, media arts, underground and subversive arts movements and practices both in Canada and abroad. NFMS is dedicated to showcasing innovative media works that generate a critical and creative discourse within the public sphere.

By promoting Canadian artists in collaboration with the international arts and technology world, New Forms facilitates multimodal art works and engages in discussion on their role in our cultural environment. Since its inception, an integral element of New Forms is the recognition of independent and groundbreaking artists. The New Forms Festival aims to showcase and increase awareness of these artists and their work within our community and beyond by promoting them within a larger milieu.

New Forms Festival is part of a larger, international, multi-media festival movement, which explores the ever changing and evolving world of art and creates a platform for artistic growth. The Society’s goal is to make new media art, music, film, technology-based installation and performance accessible to a wider audience. [1]

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Vector Festival is a participatory and community-oriented initiative dedicated to showcasing digital games and creative media practices. Presenting works across a dynamic range of exhibitions, screenings, performances, lectures, and workshops, Vector acts as a critical bridge between emergent digital platforms and new media art practice. Vector Festival was founded in 2013 as the “Vector Game Art & New Media Festival” by an independent group of artists and curators, Skot Deeming, Clint Enns, Christine Kim, Katie Micak, Diana Poulsen, and Martin Zeilinger. From the start Vector Festival was unique in its inclusion of game based work alongside new media disciplines. In 2015 Vector Festival announced that longtime presenting partner, InterAccess, would be taking over responsibility for the festival as part of its regular programming, with members of the original team, Skot Deeming and Martin Zeilinger, returning as Curators. Historically held in February, the fourth annual Vector Festival was moved to the summer to encourage participatory public events and outdoor interventions. [1]

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https://player.vimeo.com/video/292062242

B4BEL4B is an artist-run gallery and community space for new media and transdisciplinary art with an emphasis on diversity, social engagement and network culture. Our arts program prioritizes women, non-binary, poc, and critically underrepresented groups in technology and media art spaces. We engage communities through a rotating calendar of exhibitions, events, groups, and workshops. [1]

Pronounced "Babe Lab"