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From the artist's website:

Stasis in Flux is an experimentation of animation's potential to mimic the real. I began by building a functional zoetrope within 3D space to test if persistence of vision is replicated accurately. From this experiment I realized 3D animations potential to go beyond the physical limits of the real, allowing me to coordinate movements between both the camera and the zoetrope to replicate much more advanced cinematic techniques. The result is a carefully choreographed animation that represents the ebb and flow of the creative process. [1]

My Boyfriend Came Back From the War is an example of interactive hypertext storytelling. The work consists of nested frames with black and white web pages and (sometimes animated) grainy GIF images. When clicking hyperlinks in the work, the frame splits into smaller frames and the user reveals a nonlinear story about a couple that is reunited after a nameless military conflict. The lovers find it difficult to reconnect; the woman confesses that she has had an affair with a neighbour while the returned soldier proposes marriage. The story unfolds to the point where the screen has become a mosaic of empty black frames. [1]

Olia Lialina calls the work a netfilm, because of its similarity with cinematic narrative. The grainy black-and-white images and intertitles refer to early silent movies. Of its filmic qualities, curator Michael Connor wrote of the work, "the work adapts cinematic montage to the web … separate frames are joined together by HTML code and the browser itself and experienced in both space and in time, employing what Lev Manovich has characterized as spatial and temporal montage." [1]

https://anthology.rhizome.org/my-boyfriend-came-back-from-the-war

Super Mario Movie Super Mario Movie Super Mario Movie
Artist Cory Arcangel discusses Super Mario Movie
Super Mario Movie

Super Mario Movie is a reprogrammed 8-bit Nintendo game cartridge revolving around the famed Italian plumber Mario who first made his appearance in 1981 as a character in the videogame ‘Donkey Kong’. Since Mario’s rise to fame he has become the main character in approximately 200 different videogames, making him somewhat of a pop-culture icon. In this work Arcangel hacks the game cartridge to produce a 15-minute movie showing how Mario’s life has spiralled out of control as a result of the gradual decay of his outdated technology. In the opening scene we read the following text; “as a video game grows old its content and internal logic deteriorate. For a character caught in this breakdown problems affect every area of life.” Whilst being partly satirical, Arcangel is also describing the natural degradation process that eventually affects all information storage devices and the short life-span that these technologies experience. This is partly due to the rapidly evolving pace of technological advancement and as such can be read as a comment on our insatiable hunger for constantly new and updated technology. [1]

A Fata Morgana is an unusual and very complex form of mirage. It is usually seen in a narrow band right above the horizon. Fata Morgana mirages tremendously distort the object or objects which they are based on, such that the they often appear to be very unusual, and may even be transformed in such a way that it is completely unrecognizable. Fata Morgana can be seen on land or at sea, in polar regions or in deserts.[1]

Solarsteinn / Fata Morgana by Damon Zucconi is an application that removes the map from googlemap, leaving only the names of places. Like in the phenomena of optical illusions / mirage, Zucconi speculates on the actual existence of real locations:[1]

Seasoned explorers, vehemently insisting on what they had seen, set down mountains and islands on their charts where there was nothing but empty sky … Expeditions sent out later to verify these new lands sometimes saw the same fata morgana, further confusing the issue. Only by prolonging their arduous journeys, thereby observing a constant receding of the image, did they prove that the land was not there at all. [2]

From Art & Electronic Media:

In 1956, Philips engineers helped Nicolas Schöffer create CYSP I, which employed an “electronic brain” connected to sensors that enabled the human-scale kinetic sculpture to respond to changes in sound, light intensity and colour, and movement, including that of the audience. The whole sculpture moves on four rollers and its sixteen polychrome plates, which pivot and spin at different rates depending on external stimulus. It premiered in a performance with the Maurice Bejart dance company, interacting with the dancers on the roof of Le Corbusier’s Cité Radieuse, accompanied by concrete music composed by Pierre Henry. This early responsive, robotic sculpture is perhaps the first work of art to explicitly incorporate the principles of cybernetics (CYSP is an acronym formed from the first two letters of the words cybernetic and spatiodynamic). It has had an extensive exhibition history and the sculpture survives in the artist’s estate.

From Leonardo Archive:

The whole is set on a base mounted on four rollers, which contains the mechanism and the electronic brain. The plates are operated by small motors located under their axis. Photo-electric cells and a microphone built into the whole catch all the variations in the fields of color, light intensity and sound intensity. All these changes occasion reactions on the part of the sculpture consisting of combined travel and animation.

For example: it is excited by the color blue, which means that it moves forward, retreats or makes a quick turn, and makes its plates turn fast; it becomes calm with red, but at the same time it is excited by silence and calmed by noise. It is also excited in the dark and becomes calm en intense light.

Inasmuch as these phenomena are constantly variable, the reactions are likewise ever changing and unpredictable, which endows the mechanism with an almost organic life and sensitivity.

From URME Surveillance:

The URME Personal Surveillance Identity Prosthetic demonstrates the latest in 3D printing technology. Made from a pigmented hard resin, this mask is both a 3D scan of artist Leo Selvaggio's face, as well as photo realistic rendering of his features, such as skin tone, texture and hair. This technology is made possible by the folks over at ThatsMyFace.com. Their products have been seen on CNN, MSNBC, Gizmodo, The Big Bang Theory, and now on URME Surveillance.

People have been hiding from surveillance since the begining of networked cameras. Unfortunately wearing a ski mask in public makes you a pretty easy target. its fairly easy to track on camera, and even if the camera doesn't see you, EVERYONE else will. "Why is that dude wearing a ski mask?" Etc, etc. In response, URME Surveillance has developed a state of the art identity replacement tech in the Personal Surveillance Identity Prosthetic. The basic gist is that rather than hide from cameras, simply give them a face other than your own to track without drawing attention to yourself in a crowd. In other words, when you're out in the world doing whatever you are doing, all your actions, which are being recorded are documented as the actions of someone other than yourself, freeing you from any threat of surveillance.

Spectra Spectra Spectra Spectra
Ross Manning - Spectra III (2012), via QAGOMA
Ross Manning - Spectra IV (2014), via the artist

From transparencygrenade.com:

Equipped with a tiny computer, microphone and powerful wireless antenna, the Transparency Grenade captures network traffic and audio at the site and securely and anonymously streams it to a dedicated server where it is mined for information. User names, hostnames, IP addresses, unencrypted email fragments, web pages, images and voice extracted from this data and then presented on an online, public map, shown at the location of the detonation.

The volatility of information in networked, digital contexts frames a precedent for clamouring (and often unrealistic) attempts to contain it. This increasingly influences how we use networks and think about the right to information itself; today we see the fear of the leak actively exploited by law makers to afford organisations greater opacity and thus control..

This anxiety, this 'network insecurity', impacts not just upon the freedom of speech but the felt instinct to speak at all. It would now seem letting public know what's going on inside a publicly funded organisation is somehow to do 'wrong' -Bradley Manning a sacrificial lamb to that effect..

Meanwhile, civil servants and publicly-owned companies continue to make decisions behind guarded doors that impact the lives of many, often leaving us feeling powerless to effect change, both in and out of a democratic context.

The Transparency Grenade seeks to capture these important tensions in an iconic, hand-held package while simultaneously opening up a conversation about just how much implicit trust we place in network infrastructure; infrastructure that reaches ever more deeply into our lives.

From Wikipedia:

The idea for Line Describing a Cone came to McCall on his voyage from London to New York, where he produced the film in 1973. Though he had already created a number of other 16mm films, Line allowed him to actualize his ideas on the relationship between viewer and film and the medium of film itself. The thirty-minute film begins with a single white dot projected onto a black surface. As time progresses, the dot begins to form a curved line, tracing the circumference of a circle until the end of the line reaches its starting point. Meanwhile, particles in the air reveal the path of light in the space between the projector and the wall, making visible a cone of light. If the artist's display specifications are met, this beam of light projects between thirty and fifty feet. The circle that is projected onto the surface sits approximately twelve inches above the ground, and its diameter spans seven to nine feet. The exhibition space lacks seating, inviting the viewer to interact with the ray of light beaming from the projector to the screen. When multiple spectators view the piece together, these encounters with the light, at once an interruption and component of the piece, become an interaction with other audience members.

Line Describing a Cone reflects McCall's interests in film and sculpture. Line addresses the medium of film by removing the narrative demands and addressing the specific properties of the medium itself such as projection, frames, and light. Moreover, by emphasizing the physical space between the projector and screen McCall calls attention to the sculptural dimensions of projection. In his artists's statement written to judges of the Fifth International Experimental Film Competition, McCall writes:

"It deals with the projected light beam itself, rather than treating the light beam as a mere carrier of coded information, which is decoded when it strikes a flat surface… Line Describing a Cone deals with one of the irreducible, necessary conditions of film: projected light. It deals with this phenomenon directly, independently of any other consideration. It is the first film to exist in real, three-dimensional space."

From Theartstory.org:

After Paik's departure from Germany and before his arrival in the United States in 1964, he spent a year in Tokyo with his family where he met Shuya Abe, an engineer specialized in experimental physics and electronics, who became Paik's long-term collaborator and technical assistant. During the sojourn in Japan, Paik devised his first automated robot, Robot K-456, with Abe's help. Paik humorously named this life-sized anthropomorphic robot after Mozart's piano concerto No. 18 in B-flat major, K. 456 (a catalogue number in the Köchel listing - an inclusive, chronological catalogue of compositions by Mozart). Robot K-456 is made out of bits and pieces of metal, cloth, a data recorder, wheels for walking, and a loudspeaker playing John F. Kennedy's speeches. The materials reflect Paik's long-term interest in transforming cheap, disposable objects into aesthetic forms associated with new technologies. Originally androgynous - with breasts and a penis, the robot was programmed to walk, talk, and defecate beans via twenty radio channels and a remote control. Its physical composition, hybrid-gendered nature, and remote-controlled movement embody Paik's desire to humanize robotics without hiding its bare-bone structure and materiality under the glossy metallic skin.

Robot K-456 was built for impromptu street performances, as Paik recounted, "I imagined it would meet people on the street and give them a split-second surprise, like a sudden show." It was first featured in the performance project Robot Opera (1964) at Judson Hall in New York, alongside Charlotte Moorman's cello performance, and in a series of performance-based projects through the end of the 1960s. In 1982, the robot returned to action during the artist's first major museum exhibition at the Whitney Museum of American Art. At one point of the exhibition, Paik took the robot out of the museum to orchestrate an "accident" on the streets, a performance titled First Accident of the Twenty-First Century. The robot was made to walk up the sidewalk outside the building across Madison Avenue. While crossing 75th Street, it was struck and thrown onto the crosswalk by a car driven by artist William Anastasi. The local CBS affiliate covered the incident. When the CBS reporter asked Paik what it all meant, Paik answered that he was practicing how to cope with the catastrophe of technology in the 21st century. He also noted that the robot was twenty years old and had not had its Bar Mitzvah (the Jewish coming-of-age ceremony) yet. Playful and extravagant, the performance concluded with the "body" of the robot being wheeled into the museum. This street performance demonstrated that Paik did not see his artworks as inert and complete but rather as "living" objects that could be constantly remade and refashioned.

The hybrid, complex nature of Robot K-456, with its unexpected juxtaposition of visual materials, sounds, performances, and popular culture, embodied Paik's foresight into the future of robotics. He was also revolutionary because he claimed robotics as a viable medium for use in multimedia art, triumphantly declaring the potential for artistic innovation through technological means. Throughout his career, Paik would adamantly advocate that the artist's duty was to reimagine technology in the service of art and culture.